#pragma once

#include "SceneBase.h"

class CSceneHome : public CSceneBase
{
public:
	CSceneHome(void);
	virtual ~CSceneHome(void);
	CREATE_FUNC(CSceneHome);

	bool init() override;
	//virtual void onEnter() override;
	//virtual void onExit() override;
	//virtual void update(float delta) override;
//private:
//	void onOpenPack(cocos2d::Ref* pSender, cocos2d::ui::TouchEventType type);
private:
	cocos2d::Node*				m_Home;
	cocos2d::Node*				m_TopLayer;
	cocos2d::Node*				m_MiddleLayer;
	cocos2d::Node*				m_DownLayer;

	cocos2d::Node*				m_ContainerPack;
};

